OBJ base meshes, FBX character references, and STL sculpting targets from independent creators. Import into 3D-Coat's Retopo Room, Sculpt Room, or Paint Room — pay once, use forever.
3D-Coat (by Pilgway) is a professional digital sculpting, retopology, UV mapping, and PBR texture painting application used extensively in game development, VFX, and character art. Its major workflows — Sculpt Room (voxel/surface sculpting), Retopo Room (quad retopology), UV Room (UV unwrapping), and Paint Room (layer-based PBR painting) — are purpose-built for asset production pipelines.
Unlike ZBrush's modeling-first approach, 3D-Coat positions itself as a complete asset-finishing tool. Artists frequently import coarse sculpts or low-poly meshes as starting points, retopologize in the Retopo Room, UV-unwrap automatically, and finish in the Paint Room — all without leaving the application. Ready-made reference meshes speed up every stage of this pipeline.
Import a detailed sculpt or scan mesh into the Retopo Room as a reference surface. Draw clean quad topology over the form. Ideal for game-ready character creation from high-poly sculpting references.
Import an OBJ or STL into the Sculpt Room — 3D-Coat converts it to a voxel volume you can sculpt freely. Using a base mesh instead of a primitive saves hours compared to blocking from scratch.
Import a UV-unwrapped OBJ into the Paint Room and paint directly on the 3D mesh. Albedo, roughness, metalness, and normal maps are baked to the UV layout. Download UV-unwrapped models for immediate painting.
Use detailed hard-surface models (weapons, vehicles, mechanical parts) as proportion and detail references in the Sculpt Room, or as painting targets to practice PBR shading techniques.
Works in all 3D-Coat rooms — Sculpt, Retopo, UV, and Paint. Preserves UVs and material groups. Most universal format for reference meshes and texture targets.
Browse OBJ models →Ideal when you need a posed reference or a rigged character mesh. 3D-Coat reads FBX geometry and armature data. Useful for anatomy references in character sculpting.
Browse FBX models →3D-Coat can voxelize STL files for sculpting. Best for mechanical parts, miniatures, and 3D-print-ready shapes you want to sculpt surface detail onto.
Browse STL models →| Workflow | Poly Count Range | Notes |
|---|---|---|
| Retopo Room reference | Up to 5M triangles | Higher res = more accurate surface snap. 8 GB+ VRAM recommended above 2M. |
| Sculpt Room (voxel) | Any — voxelized on import | Poly count matters less; voxel resolution controls detail. Import any STL or OBJ. |
| Paint Room target | 10k – 500k triangles | UV-unwrapped meshes only. High poly counts slow brush response; stay under 500k for comfort. |
| Anatomy / proportion reference | 50k – 2M triangles | Viewport reference mesh — high detail shows muscle groups and landmarks clearly. |
3D-Coat imports OBJ, FBX, LWO, GoZ (ZBrush bridge), STL, and PLY files. OBJ is the most reliable format for importing base meshes into the Retopo Room and UV Room — it preserves topology, UV seams, and material groups cleanly. FBX works well for rigged or posed character references. STL is accepted for sculpting references (Sculpt Room → Import Reference Mesh), though it loses material data. For the Sculpt Room voxel workflow, import as an OBJ or STL to convert to voxels automatically.
After downloading an OBJ or FBX file from Proofly, open 3D-Coat and choose File → Import for Retopo / Reference Mesh. This loads the model into the Retopo Room as a reference surface you can draw new topology over. The purchased model acts as the underlying form guide — your new quad topology snaps to its surface. This is the standard workflow when starting from a sculpt or scan that needs clean game-ready topology. For character art, buy a detailed sculpt reference, retopologize it in 3D-Coat, then export the clean mesh to your game engine.
Yes. 3D-Coat's Paint Room is a powerful PBR texture painter — you import a mesh (OBJ with UV layout), and 3D-Coat projects brush strokes onto the mesh to create albedo, roughness, metalness, and normal maps. Download a hard-surface prop, weapon, or vehicle mesh from Proofly, import it into the Paint Room, and start painting directly. The UV-unwrapped OBJ from Proofly gives you an immediate canvas without spending time on UV mapping first. Export your painted textures as PNG or EXR for use in any game engine or renderer.
3D-Coat handles a wide polygon range depending on the workflow. For the Retopo Room (retopology reference): up to 5 million polygons is manageable on a modern GPU (8+ GB VRAM). For the Sculpt Room in voxel mode: 3D-Coat converts the mesh to voxels, so polygon count matters less than resolution — import at any count and adjust voxel resolution in the Layer dialog. For the Paint Room (texture painting): UV-mapped meshes up to 500,000 triangles work smoothly; higher counts may slow brush response. Import sub-divided references for sculpting, and use lower-poly UV-unwrapped meshes for painting.
Yes. Proofly's standard commercial license covers use in any commercial project — game development, film/TV production, product visualization, or client work. You can use a purchased model as a sculpting reference, retopology target, or texture painting canvas, and the final deliverable (game asset, render, animation) is fully commercial. The only restriction is reselling the raw downloaded file as a standalone 3D asset. Using it as an intermediate reference or texture target in your pipeline is fully allowed.
Absolutely. If you sculpt, retopologize, and texture models in 3D-Coat, you can sell them on Proofly. Export as OBJ (with UVs and MTL materials), FBX (with rig if needed), GLB/GLTF (for game-engine buyers), and STL (for 3D printing buyers) to cover the widest buyer base. Proofly charges 0% commission — buyers pay a $1 platform fee, and you keep 100% of the sale price. Every download is watermarked with HiddenMark so you can trace unauthorized distribution.
Browse thousands of OBJ, FBX, and STL models from independent creators. Pay once, use forever. Creators keep 100% — you pay only the $1 platform fee.