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Proofly Marketplace

VTuber 3D Models

Buy rigged VTuber avatars in GLB, FBX, and VRM-ready formats. Anime characters, fantasy creatures, sci-fi designs — inspect every model in 3D before you buy. Creators keep 100%, you pay once.

Custom Commission vs Pre-Made VTuber Model

A commission gives you something unique, but at significant cost and wait time. Pre-made models are the practical starting point for most VTubers.

Custom CommissionPre-Made on Proofly
Cost$500–$3,000+$10–$150
Wait time4–12 weeksInstant download
Uniqueness100% custom to your designShared design, you can rename/retexture
Quality guaranteeVaries by rigger skillInspect in 3D viewer before purchase
Streaming licenseDefined in contractPer-listing (Personal / Commercial)
Piracy protectionNone built-inHiddenMark on every download
Revision roundsTypically 2–3 roundsWhat you see is what you get

VTubing Software — Format Compatibility (2026)

All major VTubing applications use VRM. GLB and FBX are the source formats — they require one conversion step.

SoftwareAcceptsImport workflowNotes
VTube StudioVRM (.vrm)Direct VRM import in app settingsMost popular iPhone/Android face-tracking software
VSeeFaceVRM (.vrm)Place VRM in Models folder, select in appFree PC software, webcam + Leap Motion tracking
3teneVRM (.vrm)Import via 3tene model managerFree/Pro tiers, webcam and iPhone ARKit
VMagicMirrorVRM (.vrm)Direct VRM drag-and-drop importFull body and hand tracking focus
VRoid StudioVRM (native)Exports VRM directly — not for importing othersBest for building a model from scratch
Unity + UniVRMFBX or GLB → VRMImport mesh → rig bones → export VRM 1.0Most flexible — needed for advanced customization

GLB → VRM Conversion: Step-by-Step

Most rigged GLB models can be converted to VRM in under 15 minutes using the free VRM Addon for Blender. Here's the full workflow.

Blender → VRM (recommended for most users)

  1. Install the VRM Addon for Blender (free — search "VRM Addon for Blender" on GitHub)
  2. In Blender: File → Import → glTF 2.0 (.glb/.gltf) → select your model
  3. Select the Armature — check bone names in Pose Mode (Ctrl+Tab)
  4. In the VRM panel (N panel → VRM tab), assign bones to the humanoid map (Head, Neck, Hips, etc.)
  5. Add blend shapes for expressions via VRM → BlendShape Proxy (optional but recommended)
  6. Export: File → Export → VRM 1.0 → place the .vrm in VTube Studio's Models folder

Unity + UniVRM (for FBX models and advanced rigs)

  1. Install UniVRM package in Unity Package Manager
  2. Import your FBX into the Unity project Assets folder
  3. In the FBX Inspector → Rig tab → set Animation Type to Humanoid → Apply
  4. Configure the Avatar — Unity maps bones automatically for standard rigs
  5. Right-click the FBX in Project → Export as VRM
  6. Fill in VRM metadata (author, license) → Export → place .vrm in VTube Studio

What to Check Before Buying a VTuber Model

Rigging documentation

Good listings state the bone naming convention (VRM-standard or custom), number of blend shapes for expressions, and whether spring bones (hair physics) are included.

Polygon count

20k–80k triangles is the VTuber sweet spot. Under 15k looks blocky; over 150k causes performance issues in streaming software. Check the poly count in the Proofly 3D viewer stats bar.

Face topology

Orbit to the face in the 3D viewer and check edge loops around the eyes and mouth. Clean loops = better blend shape deformation for expressions.

Format included

Check the Files tab: does the listing include GLB, FBX, and/or VRM? VRM direct is the best; GLB is second (Blender workflow); FBX is for Unity/Unreal VRM conversion.

Streaming license

Most listings include a Commercial license that covers Twitch and YouTube. Read the license section — some anime-inspired models are Personal only due to third-party IP proximity.

HiddenMark protection

Every Proofly download embeds an invisible HiddenMark watermark in the mesh. If your avatar gets ripped and redistributed, the leak traces back to the source buyer.

Browse VTuber Models by Style

VTuber Avatar Polygon Count Guide

The right poly count depends on your streaming PC and the software you use. Here's what to expect at each tier.

Polygon rangeQuality tierBest forPerformance
< 15k trisLow polyMobile streaming, older PCsExcellent (60fps+)
15k–40k trisStandardMost desktop VTubersVery good
40k–80k trisHigh detailProfessional streaming, full-body trackingGood on modern PC
80k–150k trisVery highStudio-grade productionModerate — test before streaming
> 150k trisUltraPre-recorded video onlyMay drop frames in live software

FAQ — VTuber 3D Models

What 3D format do I need for VTubing?

For VTubing software like VTube Studio and VSeeFace, you typically need a VRM file — a standardized rigged humanoid format built on GLTF. The standard workflow is: buy a rigged GLB or FBX model → import into Blender or Unity → export as VRM using the UniVRM or VRM Addon for Blender. Many creators on Proofly sell GLB or FBX files that are pre-rigged and ready for VRM conversion. Some listings also include the VRM file directly — check the Files tab before purchase.

Can I use Proofly VTuber models on Twitch and YouTube?

Yes — most Proofly models with a Commercial license allow streaming on Twitch, YouTube, and similar platforms. You can use the model in your streams, videos, and social media content. Check each listing's license: Personal (private use only), Commercial (Twitch/YouTube/client work), or Extended (products you resell as an asset pack). If you need to confirm the exact use case, message the creator directly through the model page.

How do I import a GLB VTuber model into VTube Studio?

VTube Studio supports VRM natively, not GLB directly. The workflow is: (1) Download the rigged GLB from Proofly; (2) Open Blender and import the GLB (File → Import → glTF 2.0); (3) Install the VRM Addon for Blender (free, by Marek Miltner); (4) Configure bones to match the VRM humanoid bone map; (5) Export as VRM (File → Export → VRM 1.0); (6) Place the .vrm file in VTube Studio's Models folder; (7) Select it in VTube Studio. Most rigged anime models on Proofly use VRM-compatible bone names, which makes step 4 very fast.

What is the difference between VRM, GLB, and FBX for VTubing?

VRM is the final format for VTubing software — it's a standardized rigged avatar format with face blend shapes, look-at targets, and spring bones built in. GLB (binary GLTF) is an intermediate format — it preserves rigging, materials, and animations but needs a VRM conversion step. FBX is widely used in Unity/Unreal pipelines and is the recommended format when you want to do the VRM conversion inside Unity using UniVRM. Buy GLB for a Blender workflow, buy FBX for a Unity workflow, and prefer listings that already include VRM to skip the conversion entirely.

How is buying a VTuber model different from commissioning one?

Commissioning a VTuber model costs $500–$3,000+ and takes 1–3 months. You get a fully custom model but must wait and coordinate with the rigger. Buying a pre-made model on Proofly costs $10–$150 and is instant — the model is ready to download, inspect in 3D, and use today. Pre-made models are ideal for VTubers just starting out, content that doesn't require a unique design, or streaming personas that use a fantasy/anime archetype rather than a specific character design.

What should I check before buying a VTuber 3D model?

Before buying a VTuber model on Proofly: (1) Use the 3D viewer to orbit the model and check surface quality and topology around the face, hands, and joints; (2) Check the Files tab to see which formats are included (GLB, FBX, VRM) and whether blend shapes or spring bones are documented; (3) Read the listing description for the bone naming convention (VRM-standard vs custom) — VRM-standard bones make conversion much faster; (4) Check the polygon count in the viewer stats — 20k–80k tris is typical for VTuber avatars; (5) Review the license for streaming rights.

Related Use Cases

Start Streaming with a New VTuber Avatar

Rigged characters in GLB and FBX — inspect in 3D, check polygon count and topology, download instantly. No commission wait time.