Proofly Marketplace
Game-Ready 3D Models
FBX, GLB, and OBJ assets optimized for Unity, Unreal Engine, and Godot. Low poly, PBR-textured, rigged characters — inspect in 3D before you buy.
What Does "Game-Ready" Actually Mean?
"Game-ready" is not a standard — it's a set of properties that make a model safe to drop into a real-time engine without rebuilding it from scratch.
Optimized poly count
Triangles are budgeted for real-time performance. Characters typically 3k–15k tris (PC), props 100–5k. No wasted geometry on hidden surfaces.
UV-unwrapped + PBR textures
Proper UV maps with no overlaps. PBR texture set: Albedo, Normal, Roughness, Metallic, AO. Compatible with URP, HDRP, Lumen, and Godot's StandardMaterial.
Clean topology
All quads or triangles — no n-gons. Edge loops follow muscle/crease lines so deformation looks natural in animation and under real-time lighting.
Correct scale and pivot
Scale is 1:1 with the target engine unit (1 unit = 1 meter is standard). Pivot point at the model's base or center of mass for correct placement.
Rigged (if animated)
Armature is parented, weighted, and tested. Unity Humanoid or Mecanim-compatible rigs include retargeting support. UE5 skeleton includes root bone.
Manifold mesh
No holes, no non-manifold edges. Physics colliders and navmesh baking work correctly. Proofly shows a watertight badge for manifold meshes.
Format Guide by Game Engine
Each engine has a preferred import format. Here's what to look for when buying.
Unity
2021.3+Supported formats
FBX (primary), GLB (glTFast package), OBJ
Rigged characters
Humanoid rig recommended for mecanim animations
Pro tip
Use FBX Scale Factor = 0.01 if the model imports too large
Unreal Engine 5
UE5+Supported formats
FBX (primary), GLB (static meshes), OBJ
Rigged characters
Skeleton-based, UE5 Skeleton asset system
Pro tip
Import FBX with 'Convert Scene Unit' checked to fix scale mismatches
Godot 4
Godot 4.xSupported formats
GLB (native), FBX (via FBX2glTF), OBJ
Rigged characters
GLB with skeleton + animation tracks
Pro tip
Import GLB directly — Godot 4 uses it as a native scene format
Three.js / Babylon.js
Web enginesSupported formats
GLB (strongly recommended)
Rigged characters
GLB with embedded SkinnedMesh + morph targets
Pro tip
GLB is self-contained — textures are embedded, no extra HTTP requests
Checklist Before Buying a Game Asset
Every Proofly listing gives you the information to tick these boxes before checkout.
Polygon count
Listed in the model stats panel. Check against your platform budget (mobile: <5k, PC: <80k for hero chars).
PBR texture maps
Look for Albedo, Normal, Roughness, Metallic, AO maps. Listed under 'Textures' in the model info.
Rig / armature
Rigged models show 'Rigged ✓' in model metadata. Check the description for rig type (Humanoid, custom skeleton).
Formats included
Open the Files tab on any Proofly listing to see all formats in the package before buying.
Commercial license
Check the License tab. 'Commercial' allows released games. 'Personal' is for prototypes only.
Preview in 3D
Use the Proofly 3D viewer to orbit around the model and check for holes, clipping faces, or messy topology.
Proofly vs Unity Asset Store vs Fab
| Feature | Unity Asset Store | Fab (Epic) | Proofly |
|---|---|---|---|
| 3D preview before buying | ❌ Screenshots only | ❌ Screenshots only | ✅ Full orbit viewer |
| Format flexibility | ⚠️ Unity packages only | ⚠️ Unreal-first | ✅ GLB + FBX + OBJ in one |
| Engine lock-in | ⚠️ Unity only | ⚠️ Primarily Unreal | ✅ Use in any engine |
| Creator commission | ⚠️ 30% kept by platform | ⚠️ 12–30% kept by Epic | ✅ Creator keeps 100% |
| Piracy protection | ❌ None | ❌ None | ✅ HiddenMark on every file |
| Indie creator support | ⚠️ Big publishers dominate | ⚠️ AAA-first discovery | ✅ Independent creators featured |
| Price | $$$ (packages) | $$$ (packages) | $ (pay once per model) |
Browse Game Assets on Proofly
Polygon Count Reference by Platform
| Asset type | Mobile | PC Indie | PC / Console AAA |
|---|---|---|---|
| Hero character | 500–2k tris | 3k–15k tris | 15k–80k tris |
| NPC / secondary character | 300–1k tris | 1k–8k tris | 5k–30k tris |
| Small prop (rock, barrel) | 50–200 tris | 100–800 tris | 200–2k tris |
| Large environment piece | 500–2k tris | 1k–5k tris | 3k–20k tris |
| Vehicle | 1k–5k tris | 3k–10k tris | 10k–50k tris |
| Weapon (first-person) | 300–1k tris | 500–3k tris | 2k–15k tris |
All counts are triangles (tris). Proofly shows polygon count on every model page — check before buying for mobile targets.
FAQ — Game-Ready 3D Models
What makes a 3D model 'game-ready'?▾
A game-ready 3D model has an optimized polygon count (typically under 10k tris for characters, 100–2k for small props), UV-unwrapped geometry, PBR texture maps (Albedo/Diffuse, Normal, Roughness/Metallic, AO), correct scale for the target engine, and no n-gons or overlapping UVs. Rigged characters also need a clean armature compatible with the engine's animation system (Humanoid rig for Unity, skeleton for Unreal).
What 3D format is best for Unity?▾
For Unity, FBX is the most widely supported format — Unity's FBX importer handles meshes, armatures, blend shapes, and animation clips. GLB (glTF 2.0) works natively in Unity 2022+ via the glTFast package. OBJ is supported for static meshes. For best results with animated characters, use FBX with a Unity Humanoid rig. For environment props, both GLB and FBX work well.
What 3D format is best for Unreal Engine?▾
Unreal Engine's primary import format is FBX. Use FBX for skeletal meshes (characters with rigs), static meshes (environment/props), and animations. Unreal Engine 5 added native glTF import support (GLB/GLTF) for static meshes and materials. OBJ is supported for static geometry. Avoid using OBJ for anything that needs materials — textures require manual re-connection in Unreal's material editor.
What 3D format is best for Godot?▾
Godot 4.x treats GLB (glTF 2.0) as its native scene format — GLB imports with materials, lights, cameras, and animations all intact. FBX support was added in Godot 4.3 via the FBX2glTF converter. OBJ works for static meshes. For Godot projects, GLB is strongly preferred because it preserves PBR materials, animations, and scene hierarchy without extra steps.
What is a good poly count for a game character?▾
Poly counts vary by platform and detail level. For mobile games: 500–3,000 triangles per hero character. For PC/console indie games: 3,000–15,000 triangles. For AAA-style hero characters: 15,000–80,000 triangles (with LODs). Environment props range from 100 triangles (small rocks) to 5,000 (detailed buildings). Proofly model pages show the exact polygon count in the model info panel — always check before buying for mobile targets.
Can I use Proofly game assets commercially?▾
Yes. Most Proofly listings include a Commercial license allowing use in released games, apps, and commercial projects. Each listing clearly shows the license tier: Personal (prototypes, game jams, personal projects), Commercial (released games, client work, sold products), or Extended (assets bundled in products you resell). Always check the license tab on the model page before using in a commercial release.
Why buy game assets on Proofly instead of the Unity Asset Store?▾
Proofly offers several advantages for game developers: (1) Format flexibility — you get GLB + FBX + OBJ in one purchase, not just Unity-specific packages. (2) 3D viewer before you buy — orbit and inspect the model before purchasing, unlike Unity Asset Store screenshots. (3) Direct creator support — creators keep 100% of their price. (4) HiddenMark piracy protection — leaks are traceable to the specific buyer. (5) Broader use — Proofly assets aren't locked to Unity; use the same purchase in Unreal, Godot, or Blender.
HiddenMark — Piracy-Traced Game Assets
Every 3D model downloaded from Proofly contains an invisible HiddenMark — a steganographic watermark embedded directly into the mesh geometry. If a buyer leaks your game asset to asset-ripper communities or resells it on other platforms, the watermark traces back to the exact transaction. Independent game developers and studios can publish on Proofly knowing their work is protected.
Browse Game-Ready 3D Models
FBX, GLB, and OBJ game assets — inspect in 3D before buying, download instantly, use in any engine.