Proofly Marketplace
3D Models for Apple Vision Pro
USDZ, GLB, and OBJ assets for visionOS, RealityKit, and Reality Composer Pro. Spatial computing models optimized for Shared Space, Immersive Space, and AR Quick Look.
3D Formats for Apple Vision Pro (2026)
visionOS supports multiple 3D formats across its rendering pipelines — choose based on your development approach.
| Format | Best use case | How to get it | Tip |
|---|---|---|---|
| USDZ | AR Quick Look, RealityKit, SharePlay | Convert OBJ/GLB via Reality Converter or xcrun | Apple's native format — best for on-device performance. |
| USD / USDA | Reality Composer Pro, advanced RealityKit | Blender USD export, or Reality Composer Pro import | Layer USD files for composable scene assembly. |
| GLB / GLTF | WebXR in visionOS Safari, cross-platform | Direct download from Proofly, no conversion | Best for WebXR Immersive Mode — works in three.js, Babylon.js. |
| OBJ | Reality Composer Pro import, Blender pipeline | Direct download from Proofly | Import into Reality Composer Pro → auto-converts to USD. |
| FBX | Reality Composer Pro (via import), Blender → USD | Convert in Blender or Reality Composer Pro | Use for rigged characters — convert to USD for final build. |
Why Vision Pro Developers Use Proofly
Full 3D viewer before purchase
Orbit, zoom, and inspect wireframe topology in your browser before buying. Verify polygon density and geometry complexity before pulling a model into Reality Composer Pro.
GLB for WebXR Immersive Mode
visionOS Safari supports WebXR immersive-vr sessions. Proofly GLB files load directly into three.js or Babylon.js WebXR scenes without conversion — no Xcode required for web-based spatial experiences.
OBJ for Reality Composer Pro
Reality Composer Pro imports OBJ files and converts them to USD automatically at build time. Download OBJ from Proofly, drag into your .realitycomposerpro project, and assign RealityKit materials.
Polygon count on every listing
Vision Pro's M2 GPU handles significantly higher polygon counts than standalone headsets, but efficient assets still improve battery life and comfort. Every Proofly listing shows exact triangle count.
Commercial license for App Store
Most Proofly models include a Commercial license covering published visionOS App Store submissions. Check the license badge on each listing before submitting to Apple review.
HiddenMark per-buyer watermarks
Every download carries an invisible HiddenMark watermark in the mesh. Spatial computing assets that get leaked or redistributed can be traced back to the source purchase.
Apple Vision Pro Polygon Budget Guide
Vision Pro uses an M2 chip with Apple GPU — far more capable than mobile VR headsets, but rendering dual 4K micro-OLED at 90Hz still demands efficient scene composition.
| Asset type | Shared Space | Full Immersive | Notes |
|---|---|---|---|
| Hero object (hand-scale, close-up) | 5k–50k tris | 10k–100k tris | Main interactive object in arm's reach |
| Secondary objects | 1k–5k tris | 2k–20k tris | Furniture, props, environment elements |
| Background decoration | 100–1k tris | 200–2k tris | Far-field, low-interaction objects |
| Full scene total | 200k–800k tris | 1M–3M tris | Immersive uses LOD — Shared Space stays light |
| Texture resolution (per material) | 1024–2048px | 2048–4096px | Use HEIC or PNG; avoid uncompressed TIFF |
Browse Spatial Computing Assets on Proofly
Proofly vs Apple Developer Resources for 3D Assets
| Feature | Apple Sample Assets / Unity Store | Proofly |
|---|---|---|
| 3D preview before download | ❌ Static renders only | ✅ Full orbit + wireframe viewer |
| Format availability | ⚠️ USDZ or Unity package only | ✅ GLB, OBJ, FBX, STL — raw files |
| Commercial app store use | ⚠️ Varies; check per-asset | ✅ Commercial license on most listings |
| Piracy protection | ❌ No asset tracking | ✅ HiddenMark per-buyer watermark |
| Polygon count shown | ❌ Rarely listed | ✅ Exact triangle count on every listing |
| Creator payout | ⚠️ Apple 30% cut / Unity 30% | ✅ 0% commission — creator keeps 100% |
FAQ — 3D Models for Apple Vision Pro
What 3D file formats does Apple Vision Pro support?▾
Apple Vision Pro supports USDZ (Universal Scene Description ZIP) natively — it is Apple's preferred AR/VR format used in AR Quick Look, SharePlay 3D sharing, and RealityKit scenes. GLB/GLTF works in visionOS's Webkit-based Safari browser for WebXR Immersive Mode content. OBJ and FBX can be imported into Reality Composer Pro (Apple's visionOS scene editor) and converted to USD at build time. USD/USDA (text-format USD) is used directly in RealityKit SwiftUI scenes. Most Proofly listings include OBJ or GLB which Reality Composer Pro imports cleanly.
How do I convert a GLB or OBJ file to USDZ for Apple Vision Pro?▾
Apple provides a free command-line converter: 'xcrun usdz_converter model.obj model.usdz' (requires Xcode). For GLB to USDZ: use Reality Converter (free macOS app from Apple Developer portal) — drag in GLB, adjust materials, export USDZ. Alternatively, Blender (with the USD exporter) can export USD/USDZ directly: File → Export → Universal Scene Description. Reality Composer Pro imports OBJ, FBX, and USD/USDZ directly — use its built-in conversion rather than command-line tools for scenes with multiple objects.
What polygon budget should 3D models have for Apple Vision Pro?▾
Apple Vision Pro uses an M2 chip GPU — significantly more powerful than standalone Android headsets, but rendering two 4K micro-OLED displays at 90fps demands efficient assets. Recommended budgets: hero objects (hand-tracked, within arm's reach) 5,000–50,000 triangles; secondary scene objects 500–5,000 triangles; background/environment decoration 100–1,000 triangles; entire Shared Space scene 200,000–800,000 triangles total. Full Immersive Space (no passthrough) can handle 1M–3M triangles with Level of Detail. Use texture atlasing and PBR materials — Vision Pro's displays reward physically accurate rendering.
How do I use a 3D model in a visionOS SwiftUI app with RealityKit?▾
Add the USDZ or Reality file to your Xcode project bundle, then use RealityKit's Model3D view in SwiftUI: 'Model3D(named: "model") { model in model.resizable() .scaledToFit() }'. For interactive 3D with physics or animations, use RealityView and load entities via Entity.load(named:). Reality Composer Pro generates a Swift package from your USDZ scene that gives you typed access to all objects, anchors, and animations. For AR Quick Look (no code needed), use ARQuickLookPreview in SwiftUI or <model-viewer> in a WebView to let users place the USDZ in their Shared Space.
Can I use WebXR with GLB models on Apple Vision Pro?▾
Yes — visionOS Safari supports the WebXR Device API for immersive-vr sessions. Load GLB files using three.js GLTFLoader or Babylon.js and enter WebXR Immersive Mode. The browser renders inside an Immersive Space, replacing the passthrough view. A-Frame works on visionOS with some caveats around hand tracking (use WebXR Hand Input API, not A-Frame's default controls). For Shared Space (windows alongside real world), WebXR inline sessions render in a standard browser window. GLB animations, PBR materials, and skeletal rigs all work in visionOS Safari's WebXR implementation.
Can I use Proofly models commercially in Vision Pro apps?▾
Yes — most Proofly models include a Commercial license covering use in published visionOS apps on the Apple App Store, enterprise spatial computing applications, and WebXR experiences. The Extended license covers redistributable asset packs. Each listing shows its license type. Check the license badge before purchasing any model for a Vision Pro app submission — Apple's App Store review includes content licensing compliance.
Browse 3D Models for Apple Vision Pro
GLB, OBJ, and FBX files — inspect geometry in 3D before buying, download instantly, and use in visionOS, RealityKit, WebXR, and Reality Composer Pro.