Skip to main content

Proofly Marketplace

3D Models for Apple Vision Pro

USDZ, GLB, and OBJ assets for visionOS, RealityKit, and Reality Composer Pro. Spatial computing models optimized for Shared Space, Immersive Space, and AR Quick Look.

3D Formats for Apple Vision Pro (2026)

visionOS supports multiple 3D formats across its rendering pipelines — choose based on your development approach.

FormatBest use caseHow to get itTip
USDZAR Quick Look, RealityKit, SharePlayConvert OBJ/GLB via Reality Converter or xcrunApple's native format — best for on-device performance.
USD / USDAReality Composer Pro, advanced RealityKitBlender USD export, or Reality Composer Pro importLayer USD files for composable scene assembly.
GLB / GLTFWebXR in visionOS Safari, cross-platformDirect download from Proofly, no conversionBest for WebXR Immersive Mode — works in three.js, Babylon.js.
OBJReality Composer Pro import, Blender pipelineDirect download from ProoflyImport into Reality Composer Pro → auto-converts to USD.
FBXReality Composer Pro (via import), Blender → USDConvert in Blender or Reality Composer ProUse for rigged characters — convert to USD for final build.

Why Vision Pro Developers Use Proofly

Full 3D viewer before purchase

Orbit, zoom, and inspect wireframe topology in your browser before buying. Verify polygon density and geometry complexity before pulling a model into Reality Composer Pro.

GLB for WebXR Immersive Mode

visionOS Safari supports WebXR immersive-vr sessions. Proofly GLB files load directly into three.js or Babylon.js WebXR scenes without conversion — no Xcode required for web-based spatial experiences.

OBJ for Reality Composer Pro

Reality Composer Pro imports OBJ files and converts them to USD automatically at build time. Download OBJ from Proofly, drag into your .realitycomposerpro project, and assign RealityKit materials.

Polygon count on every listing

Vision Pro's M2 GPU handles significantly higher polygon counts than standalone headsets, but efficient assets still improve battery life and comfort. Every Proofly listing shows exact triangle count.

Commercial license for App Store

Most Proofly models include a Commercial license covering published visionOS App Store submissions. Check the license badge on each listing before submitting to Apple review.

HiddenMark per-buyer watermarks

Every download carries an invisible HiddenMark watermark in the mesh. Spatial computing assets that get leaked or redistributed can be traced back to the source purchase.

Apple Vision Pro Polygon Budget Guide

Vision Pro uses an M2 chip with Apple GPU — far more capable than mobile VR headsets, but rendering dual 4K micro-OLED at 90Hz still demands efficient scene composition.

Asset typeShared SpaceFull ImmersiveNotes
Hero object (hand-scale, close-up)5k–50k tris10k–100k trisMain interactive object in arm's reach
Secondary objects1k–5k tris2k–20k trisFurniture, props, environment elements
Background decoration100–1k tris200–2k trisFar-field, low-interaction objects
Full scene total200k–800k tris1M–3M trisImmersive uses LOD — Shared Space stays light
Texture resolution (per material)1024–2048px2048–4096pxUse HEIC or PNG; avoid uncompressed TIFF

Browse Spatial Computing Assets on Proofly

Proofly vs Apple Developer Resources for 3D Assets

FeatureApple Sample Assets / Unity StoreProofly
3D preview before download❌ Static renders only✅ Full orbit + wireframe viewer
Format availability⚠️ USDZ or Unity package only✅ GLB, OBJ, FBX, STL — raw files
Commercial app store use⚠️ Varies; check per-asset✅ Commercial license on most listings
Piracy protection❌ No asset tracking✅ HiddenMark per-buyer watermark
Polygon count shown❌ Rarely listed✅ Exact triangle count on every listing
Creator payout⚠️ Apple 30% cut / Unity 30%✅ 0% commission — creator keeps 100%

FAQ — 3D Models for Apple Vision Pro

What 3D file formats does Apple Vision Pro support?

Apple Vision Pro supports USDZ (Universal Scene Description ZIP) natively — it is Apple's preferred AR/VR format used in AR Quick Look, SharePlay 3D sharing, and RealityKit scenes. GLB/GLTF works in visionOS's Webkit-based Safari browser for WebXR Immersive Mode content. OBJ and FBX can be imported into Reality Composer Pro (Apple's visionOS scene editor) and converted to USD at build time. USD/USDA (text-format USD) is used directly in RealityKit SwiftUI scenes. Most Proofly listings include OBJ or GLB which Reality Composer Pro imports cleanly.

How do I convert a GLB or OBJ file to USDZ for Apple Vision Pro?

Apple provides a free command-line converter: 'xcrun usdz_converter model.obj model.usdz' (requires Xcode). For GLB to USDZ: use Reality Converter (free macOS app from Apple Developer portal) — drag in GLB, adjust materials, export USDZ. Alternatively, Blender (with the USD exporter) can export USD/USDZ directly: File → Export → Universal Scene Description. Reality Composer Pro imports OBJ, FBX, and USD/USDZ directly — use its built-in conversion rather than command-line tools for scenes with multiple objects.

What polygon budget should 3D models have for Apple Vision Pro?

Apple Vision Pro uses an M2 chip GPU — significantly more powerful than standalone Android headsets, but rendering two 4K micro-OLED displays at 90fps demands efficient assets. Recommended budgets: hero objects (hand-tracked, within arm's reach) 5,000–50,000 triangles; secondary scene objects 500–5,000 triangles; background/environment decoration 100–1,000 triangles; entire Shared Space scene 200,000–800,000 triangles total. Full Immersive Space (no passthrough) can handle 1M–3M triangles with Level of Detail. Use texture atlasing and PBR materials — Vision Pro's displays reward physically accurate rendering.

How do I use a 3D model in a visionOS SwiftUI app with RealityKit?

Add the USDZ or Reality file to your Xcode project bundle, then use RealityKit's Model3D view in SwiftUI: 'Model3D(named: "model") { model in model.resizable() .scaledToFit() }'. For interactive 3D with physics or animations, use RealityView and load entities via Entity.load(named:). Reality Composer Pro generates a Swift package from your USDZ scene that gives you typed access to all objects, anchors, and animations. For AR Quick Look (no code needed), use ARQuickLookPreview in SwiftUI or <model-viewer> in a WebView to let users place the USDZ in their Shared Space.

Can I use WebXR with GLB models on Apple Vision Pro?

Yes — visionOS Safari supports the WebXR Device API for immersive-vr sessions. Load GLB files using three.js GLTFLoader or Babylon.js and enter WebXR Immersive Mode. The browser renders inside an Immersive Space, replacing the passthrough view. A-Frame works on visionOS with some caveats around hand tracking (use WebXR Hand Input API, not A-Frame's default controls). For Shared Space (windows alongside real world), WebXR inline sessions render in a standard browser window. GLB animations, PBR materials, and skeletal rigs all work in visionOS Safari's WebXR implementation.

Can I use Proofly models commercially in Vision Pro apps?

Yes — most Proofly models include a Commercial license covering use in published visionOS apps on the Apple App Store, enterprise spatial computing applications, and WebXR experiences. The Extended license covers redistributable asset packs. Each listing shows its license type. Check the license badge before purchasing any model for a Vision Pro app submission — Apple's App Store review includes content licensing compliance.

Browse 3D Models for Apple Vision Pro

GLB, OBJ, and FBX files — inspect geometry in 3D before buying, download instantly, and use in visionOS, RealityKit, WebXR, and Reality Composer Pro.