Proofly Marketplace
3D Models for Cascadeur
FBX rigged characters, game assets, and environment props for Cascadeur — Nekki's AI-powered character animation tool. Import pre-rigged FBX models for instant AI autobalance. Inspect geometry in 3D before downloading.
What is Cascadeur?
Cascadeur is a standalone AI-powered character animation tool developed by Nekki (the creators of Shadow Fight). Launched publicly in 2019 and growing rapidly in the game development and VFX community, Cascadeur's key innovation is its AI AutoPhysics system — which automatically generates physically accurate inbetween frames from keyframe poses, ensuring animations look naturally balanced and physically plausible without manual tweaking. This makes it particularly valuable for game animators who need high-quality character animation quickly. Cascadeur imports FBX rigged characters and applies its AI physics rig on top of the existing skeleton hierarchy. Environment props and scene objects (OBJ/FBX) can be imported alongside characters for full scene animation. Finished animations export as FBX for integration into Unity, Unreal Engine, Godot, or any FBX-compatible game engine or DCC tool.
3D Formats for Cascadeur (2026)
FBX is the primary Cascadeur format — carrying skeleton rigs, skin weights, mesh geometry, and animation data. OBJ works for static scene props. Pre-rigged FBX characters get the most from Cascadeur's AI tools.
| Format | Best use case | How to get it | Tip |
|---|---|---|---|
| FBX | Rigged characters, props, animation import | Direct download from Proofly | Primary Cascadeur format. Import via File > Import FBX. Pre-rigged FBX characters work best with Cascadeur's AI autobalance tools. |
| OBJ | Static environment props, scene dressing | Direct download from Proofly | OBJ imports as static geometry — ideal for scene environment props around animated characters. No rig needed for background objects. |
| GLB | Quick geometry reference | Direct download from Proofly | GLB is not natively imported by Cascadeur — convert to FBX or OBJ using Blender before importing into your Cascadeur scene. |
FBX Rig Compatibility with Cascadeur
Cascadeur's AI tools work best with humanoid and creature rigs that follow standard skeleton conventions. Here is what to look for when selecting FBX characters from Proofly.
| Rig Property | Cascadeur Requirement | What to check on Proofly |
|---|---|---|
| Skeleton hierarchy | Standard humanoid bone hierarchy (spine, limbs, head) | Check listing description for rig type; inspect 3D viewer for bone structure |
| Skin weights | Clean skin weight painting with no zero-weight vertices | Look for 'rigged' badge and creator notes about weight painting quality |
| Mesh manifold quality | Clean closed mesh for accurate physics simulation | Use Proofly 3D viewer manifold check before buying |
| FBX version | FBX 2014 or later recommended | Most modern FBX exports from Blender, Maya, 3ds Max are compatible |
| T-pose / A-pose | Character in T-pose or A-pose for Cascadeur rig binding | Check listing preview images — most game-ready FBX characters are in T-pose |
Why Cascadeur Animators Choose Proofly
Rigged FBX character filter
Filter Proofly by FBX format and Rigged property to find pre-rigged character models ready for Cascadeur import. Skip the rigging step and go straight to AI autobalance animation.
3D orbit preview before purchase
Inspect character mesh density, proportions, and skeleton structure in the browser 3D viewer before buying. Verify the character is in T-pose and has the right polygon count for your animation pipeline.
Game-ready and VFX character categories
Browse rigged characters, game assets, fantasy and sci-fi figures, and creature models — the character types most commonly animated in Cascadeur for game and VFX projects.
Environment props for full scene animation
Proofly OBJ and FBX environment props let you build complete animation scenes in Cascadeur. Add furniture, architecture, vehicles, and interactive objects alongside your animated characters.
Commercial license for game and VFX pipelines
Proofly's Commercial license covers using purchased models in shipped game titles, VFX productions, and commercial animation work. Confirm the license tier before integrating assets into production pipelines.
HiddenMark per-buyer watermarks
FBX downloads carry an invisible HiddenMark watermark embedded in the mesh — protecting premium rigged character assets from unauthorized redistribution in animation communities.
Animating Proofly FBX Models in Cascadeur
Browse Proofly and filter by FBX + Rigged
Use Proofly's file type filter (FBX) and Rigged property filter to find pre-rigged character models. Inspect the character in the 3D viewer — check T-pose, mesh proportions, and polygon density.
Download and import FBX into Cascadeur
Download the FBX file. In Cascadeur, go to File > Import FBX and select the downloaded file. Cascadeur reads the skeleton hierarchy, mesh geometry, and skin weights from the FBX.
Apply Cascadeur AI physics rig
After import, use Cascadeur's AutoPhysics panel to map the AI rig to the character's skeleton joints. Cascadeur detects standard bone names and maps its physics simulation automatically for humanoid rigs.
Create poses and let AI fill inbetweens
Pose the character using Cascadeur's pose editor at key animation moments. Cascadeur's AI AutoPhysics generates physically accurate inbetween frames — center of mass, momentum, and balance are handled automatically.
Export animation FBX to your game engine
Export the finished animation as FBX via File > Export FBX. Import into Unity, Unreal Engine, Godot, or Maya for final integration into your game or VFX pipeline. Cascadeur exports clean animation data compatible with all major engines.
Popular Categories for Cascadeur Animators
Proofly vs Other FBX Sources for Cascadeur
| Feature | Mixamo / Engine-specific asset packs | Proofly |
|---|---|---|
| FBX rigged character availability | ⚠️ Mixamo has auto-rigged characters but subscription locks commercial license; asset packs are engine-DRM wrapped | ✅ Standard FBX on all rigged listings — import into Cascadeur, Unity, Unreal, or Blender equally |
| 3D viewer before purchase | ⚠️ Mixamo: static turntable; engine stores: screenshots only | ✅ Full orbit 3D viewer — inspect rig structure and mesh quality before buying |
| Commercial license | ⚠️ Mixamo commercial license requires Adobe subscription; many engine packs restrict cross-engine use | ✅ Clear Commercial license on every Proofly listing — covers game, VFX, and animation pipelines |
| Format lock-in | ⚠️ Engine-specific packs (.unitypackage, .uasset) can't be used in other tools | ✅ Open standard FBX/OBJ — use in Cascadeur, then export to any engine |
| Rigged character variety | ⚠️ Mixamo: human characters only; packs: limited to pack theme | ✅ Humanoid, creature, fantasy, sci-fi, and custom character rigs across categories |
| Creator payout (if selling rigs) | ⚠️ Mixamo: no creator sales; engine stores: significant commission | ✅ 0% commission — creators keep 100% of sales |
FAQ — 3D Models for Cascadeur
What 3D file formats does Cascadeur import?▾
Cascadeur primarily imports FBX (the main format for rigged characters and animation data), OBJ (for static props and environment geometry), and exports FBX and BVH. FBX is the core format for Cascadeur workflows — it carries the skeleton rig, skin weights, mesh geometry, and existing animation data in a single file. For Proofly assets: filter by FBX for rigged character models and game assets that you want to animate in Cascadeur; OBJ and GLB can be used for environment props and scene dressing alongside your animated characters.
Do I need a rigged model to use Cascadeur, or can I rig a model inside Cascadeur?▾
Cascadeur works with both pre-rigged FBX characters and can also set up its AI physics rig on top of imported geometry. For the fastest workflow, import a pre-rigged FBX character — Cascadeur reads the existing skeleton hierarchy and applies its AI autobalance and physics tools on top. Cascadeur also has tools to create and bind its own physics rig to an unrigged mesh, but this requires more setup time. For Proofly assets: filter by 'Rigged' to find FBX models that already have skeleton rigs — these import into Cascadeur with the least friction and let you take advantage of AI autobalance immediately.
How do I import a Proofly FBX character into Cascadeur?▾
To import a Proofly FBX into Cascadeur: 1) Download the FBX file from Proofly (filter by FBX format and look for Rigged listings). 2) Open Cascadeur and create a new scene, or open an existing project. 3) Go to File > Import FBX and browse to your downloaded FBX file. 4) Cascadeur imports the mesh, skeleton, and skin weights. 5) Use Cascadeur's AutoPhysics tools to apply the AI autobalance rig — Cascadeur detects the skeleton hierarchy and maps its physics joints. 6) Create keyframe poses using Cascadeur's pose editing tools — the AI fills in physically accurate inbetweens. 7) Export the finished animation as FBX for import into Unity, Unreal Engine, or other game engines.
Can I use Proofly character models as rig references in Cascadeur?▾
Yes — Proofly character FBX models can serve as rig references and mesh stand-ins in Cascadeur. If you are animating a character that will be replaced in production (e.g., a game protagonist whose final mesh is not yet complete), you can use a Proofly character FBX as a stand-in mesh to develop the animation. The skeleton hierarchy and animation data can later be retargeted to the final character mesh. Cascadeur's AutoPhysics and pose tools work based on skeleton structure, so a compatible rig on a Proofly character provides a practical animation development proxy.
Can I use Proofly models commercially in games and animated renders made with Cascadeur?▾
Yes — Proofly's Commercial license covers using purchased models in commercial game projects, VFX renders, and animated content where the rendered output is the deliverable. Check each listing's license tier: Personal license = non-commercial use only; Commercial license = commercial games, films, animations, and client VFX work where the 3D model contributes to a rendered or interactive output; Extended license = cases where the 3D model or animation file itself is distributed or sold as a product. For game studios and independent animators using Cascadeur in commercial pipelines, the Commercial license on Proofly listings covers these workflows.
Browse 3D Models for Cascadeur
FBX rigged characters, game assets, and environment props for Cascadeur — humanoid rigs, creature characters, fantasy and sci-fi figures ready for AI autobalance animation. Inspect geometry in 3D before buying. Commercial licenses for game studios and VFX pipelines.