Proofly Marketplace
3D Models for CryEngine
FBX and OBJ game assets ready for CryEngine import. Characters, weapons, vehicles, and environment props — inspect geometry in 3D before buying, with commercial licenses for shipped games.
3D Import Formats Supported by CryEngine (2026)
CryEngine's Asset Processor imports FBX and OBJ files, converting them to native .cgf (static geometry) and .skin/.chr (skeletal mesh) formats. All three source formats are available on Proofly.
| Format | Best use case | How to get it | Tip |
|---|---|---|---|
| FBX | Static meshes, rigged characters, animations | Direct download from Proofly | Primary CryEngine import format. Asset Processor converts to .cgf/.skin automatically. |
| OBJ | Static props, environment assets | Direct download from Proofly | Use for static geometry without rig/animation. Import via Sandbox Asset Browser. |
| GLB | PBR textured assets (convert to FBX first) | Direct download from Proofly | Convert GLB→FBX via Blender before import; textures export alongside. |
CryEngine LOD Polygon Budget Guide (2026)
CryEngine uses multi-LOD meshes (LOD0–LOD5) for runtime performance. The table below shows LOD0 (highest-quality, close-range) triangle budgets. Lower LODs should reduce by 50–75% per step.
| Asset type | LOD0 triangles | Notes |
|---|---|---|
| Hero character (playable) | 10k–25k tris | Skin + rig; LOD1: 6k, LOD2: 3k |
| NPC / enemy character | 5k–15k tris | Lower budget; high LOD count |
| Weapon (first-person) | 3k–8k tris | High screen coverage — detail matters |
| Vehicle | 15k–40k tris | Breakable parts may use separate LODs |
| Large environment prop | 2k–8k tris | Buildings, structures, terrain objects |
| Small prop (barrel, crate) | 200–1k tris | Many on screen — keep very light |
| Foliage / vegetation | 100–500 tris | Alpha cards preferred in CryEngine |
Why CryEngine Developers Use Proofly
Full 3D viewer before purchase
Orbit, wireframe, and inspect mesh topology in your browser before downloading. Verify edge flow, polygon density, and UV quality before importing into CryEngine — no blind purchases.
FBX assets ready for CryEngine import
Proofly FBX models export clean mesh geometry compatible with CryEngine's Asset Processor. Skeletal rigs, animation clips, and UV maps transfer correctly into .cgf and .skin format.
PBR texture packs included
Many listings include PBR texture maps (albedo, normal, roughness, metalness) ready for CryEngine's Material Editor. Atom renderer PBR setup in minutes, not hours.
Exact polygon count on every listing
Every Proofly listing shows the triangle count before purchase. Choose models that fit your LOD0 budget without extra polygon reduction work.
Commercial license for shipped games
Proofly Commercial licenses cover embedding models in commercially distributed CryEngine games — Steam, console, or direct sales. One purchase, unlimited builds.
HiddenMark per-buyer watermarks
Every download contains an invisible HiddenMark watermark. Prevents unauthorized redistribution of purchased game assets across teams without proper licensing.
Browse CryEngine Game Assets on Proofly
Proofly vs Typical CryEngine Asset Sources
| Feature | CGTrader / TurboSquid | Proofly |
|---|---|---|
| 3D viewer before purchase | ⚠️ Rotating screenshots, no orbit | ✅ Full orbit + wireframe + normals view |
| Polygon count shown upfront | ⚠️ Sometimes listed | ✅ Exact triangle count on every listing |
| PBR texture packs | ⚠️ Varies by listing | ✅ Noted clearly on listings with textures |
| Commercial license for shipped game | ⚠️ License tiers vary, often expensive | ✅ Clear Commercial license, fair pricing |
| Creator payout | ⚠️ 30–50% platform commission | ✅ 0% commission — creator keeps 100% |
| Anti-piracy watermark | ❌ No tracking | ✅ HiddenMark per-buyer watermark |
FAQ — 3D Models for CryEngine
What 3D file formats does CryEngine support for import?▾
CryEngine's primary import format is FBX (.fbx). The Sandbox editor and Asset Processor can import FBX files containing meshes, skeletal rigs, animations, and materials. OBJ files are also supported for static mesh import (without rig or animation data). CryEngine converts imported FBX/OBJ files into its native .cgf (static geometry) and .skin/.chr (character/skeleton) formats at import time. For best results: export FBX from your DCC tool at FBX 2014 or later, triangulate before export, and apply transformations. PBR textures should be provided as separate PNG/TIF maps — CryEngine's Material Editor connects albedo, normal, roughness, and metalness channels.
What polygon count (LOD budget) should CryEngine 3D models have?▾
CryEngine uses a LOD (Level of Detail) system where you define multiple mesh resolutions (LOD0–LOD5) per asset. LOD0 is the highest-detail mesh shown at close range. Practical budgets: LOD0 hero characters: 10,000–25,000 triangles; LOD0 weapons: 3,000–8,000 triangles; LOD0 vehicles: 15,000–40,000 triangles; LOD0 large props (doors, crates): 500–2,000 triangles; LOD0 environment pieces (rocks, foliage): 200–800 triangles. Lower LODs should reduce polygon count by 50–75% per step. If you are purchasing a base mesh from Proofly, plan to use it as LOD0 and generate additional LOD levels using CryEngine's built-in LOD generator or Simplygon/InstaLOD.
How do I set up PBR materials for CryEngine?▾
CryEngine 5.7+ uses a Physically Based Rendering (PBR) pipeline via its Atom renderer. The material setup in CryEngine's Material Editor requires: Albedo (diffuse color, no lighting baked), Normal map (DirectX convention — Y-axis inverted from OpenGL), Roughness map (white = rough, black = smooth), Metalness map (black/white binary mask), and optionally AO (ambient occlusion) and Emissive maps. Many Proofly models include PBR texture packs (GLB/FBX listings with textures) — check the listing for texture map details. If purchasing an OBJ model without textures, you can apply CryEngine's library materials or use Substance Painter to bake your own textures from a high-poly reference.
Can I use Proofly models for a CryEngine commercial game?▾
Yes — Proofly models with a Commercial license can be used in commercial CryEngine games (shipped products, sold on Steam, Epic Games Store, or console storefronts). The Commercial license covers embedding the model geometry and textures in your game build, including in sold copies of the game. It does not cover re-selling the model files themselves or distributing them as standalone asset packs. The Extended license covers use cases where the model is part of a game that is sold — always check the license tier on each Proofly listing before purchasing for commercial projects.
Does CryEngine support skeletal animation from FBX files?▾
Yes — CryEngine fully supports FBX skeletal animation import. The Asset Processor converts FBX with rig + animation clips into .skin (mesh) and .caf (animation clip) files. CryEngine's Character Tool and Animation Graph (Mannequin system or the newer Animation Controller) can then blend, layer, and trigger animations at runtime. For Proofly rigged character models: download the FBX format listing, import via Sandbox's Asset Browser, and CryEngine's Asset Processor will automatically detect the skeleton and animation clips if they were baked into the FBX. Root motion and in-place animations both work. Check that the FBX skeleton naming convention matches what your animation graph expects — you may need to retarget using CryEngine's Retargeting tool.
Browse 3D Models for CryEngine
FBX and OBJ game assets for CryEngine import — characters, weapons, vehicles, and props. Inspect geometry and polygon count in 3D before buying. Commercial licenses for shipped games.