Proofly Marketplace
3D Models for VRChat
Avatar bases, world props, and environment assets optimized for VRChat's performance tiers. FBX files ready for Unity and the VRChat Creator Companion — from independent creators who keep 100% of every sale.
VRChat Avatar Performance Tiers
VRChat rates every avatar from Excellent to Very Poor based on polygon count, material slots, bone count, mesh renderers, and texture memory. Quest and PC VR have different budgets — if you want your avatar visible to Quest users by default, target the Excellent or Good tier.
| Tier | Quest / Android limits | PC VR limits | Visibility |
|---|---|---|---|
| Excellent | < 7,500 polys · ≤ 1 mat · ≤ 75 bones | < 32,000 polys · ≤ 4 mats · ≤ 75 bones | Visible by default on all platforms |
| Good | < 10,000 polys · ≤ 4 mats · ≤ 150 bones | < 70,000 polys · ≤ 4 mats · ≤ 150 bones | Visible by default on PC; may hide on Quest in crowded worlds |
| Medium | < 15,000 polys · ≤ 4 mats · ≤ 256 bones | < 100,000 polys · ≤ 8 mats · ≤ 256 bones | Visible by default on PC; often blocked on Quest |
| Poor | < 20,000 polys · ≤ 8 mats · ≤ 400 bones | < 200,000 polys · ≤ 16 mats · ≤ 400 bones | Hidden by default on Quest; some PC users block |
| Very Poor | > 20,000 polys or other limits exceeded | > 200,000 polys or other limits exceeded | Hidden by default on Quest and for PC users with Safety turned on |
Limits shown are for polygon (triangle) count, material slots, and bone count — three of the most impactful metrics. VRChat also rates texture memory, mesh count, and physics components. Always run the avatar through the VRChat SDK's build panel for the full rating.
VRChat Avatar Pipeline: FBX → Unity → Upload
VRChat avatars are created in Unity using the VRChat Creator Companion (VCC). Here's the standard workflow for an FBX file from Proofly.
Humanoid character avatar
- Install VRChat Creator Companion (VCC) → create a new Unity project with the Avatar SDK template
- Import your FBX from Proofly into Unity via drag-and-drop or Import Package
- Select the imported FBX → Inspector → Rig tab → set Animation Type to Humanoid → Configure Avatar → map bones
- Add the VRC Avatar Descriptor component to the avatar root object
- Set View Position (between the eyes), configure expressions and action menus
- Check the Avatar Build panel for performance rating — aim for Excellent or Good for Quest compatibility
- Click Build & Upload — the avatar is published to your VRChat account
World props and environment assets
- Create or open a VRChat World project via VCC (World SDK template)
- Import FBX or OBJ props from Proofly into the Assets folder
- Place objects in the scene — static props can be marked Static for lightmapping
- Bake lighting via Window → Rendering → Lighting for better performance
- Add VRChat-specific components (pickups, triggers, stations) as needed
- Build and publish the world via the VRC World Build panel
Why VRChat Creators Use Proofly
Inspect poly count before buying
Proofly's 3D viewer shows the exact polygon count on every listing — critical for VRChat where hitting the Quest Excellent tier (< 7,500 tris) often determines whether most users see your avatar at all.
Verify rigging before importing
Orbit around the model and check joint placement, surface quality, and geometry density in the browser. Catch broken topology, inverted normals, or odd mesh seams before downloading — not after import.
Multiple formats in one purchase
Many Proofly listings include both FBX (for Unity/VCC import) and OBJ (for reference or Blender editing). Check the Files tab on any listing to see every format included with the purchase.
Clear commercial licenses
VRChat avatars for avatar commissions require a Commercial license. Every Proofly listing shows its license clearly: Personal (personal avatars only), Commercial (commissions and reskins), or Extended (selling full avatar packages based on the mesh).
HiddenMark piracy protection
Each download carries a unique HiddenMark watermark — an invisible code in the mesh geometry. If an avatar base leaks to unauthorized resellers, the creator can trace it back to the specific buyer through Proofly's verification system.
Creators keep 100% of the price
Proofly takes $0 commission from creators. The only fee is a flat $1 service charge paid by the buyer. This means VRChat creators who sell avatar bases on Proofly earn dramatically more per sale than on commission-taking platforms.
VRChat Quest Optimization Checklist
Before uploading a purchased avatar base to VRChat, verify these points for Quest Excellent or Good performance rating.
Browse VRChat-Ready Assets on Proofly
FAQ — 3D Models for VRChat
What polygon count is safe for a VRChat avatar?▾
VRChat uses a 5-tier performance ranking system. For Quest/Android, the cutoffs are: Excellent = under 7,500 polygons; Good = under 10,000; Medium = under 15,000; Poor = under 20,000; Very Poor = above 20,000 (hidden by default on Quest). For PC VR, the budget is more generous: Excellent = under 32,000 polygons; Good = under 70,000; Medium = under 100,000; Poor = under 200,000. If you want your avatar to be visible to most Quest users by default, aim for under 7,500 triangles and under 4 material slots.
What 3D formats does VRChat use for avatars?▾
VRChat uses Unity as its creation environment, so avatars are ultimately packaged as Unity scenes uploaded via the VRChat Creator Companion (VCC). The source mesh format is typically FBX — you import the FBX into Unity, apply the VRChat Avatar SDK, configure the rig and expressions, then upload. FBX is the universally supported import format. Some creators also use VRM (via converters), but FBX → Unity → VRChat SDK is the standard pipeline.
How many material slots does a VRChat avatar need?▾
VRChat's performance rating penalizes high material slot counts. For an Excellent rating on Quest: maximum 1 material. For Good: under 4 materials. Each additional SkinnedMeshRenderer also adds draw calls. In practice, most well-optimized quest avatars combine all textures into a single atlas and use a single material. PC VR is more forgiving — up to 4 materials for a Good rating, under 8 for Medium. When buying an avatar base on Proofly, check the listing for material count information.
What is the bone limit for a VRChat avatar?▾
VRChat's avatar SDK doesn't impose a hard bone count limit, but the performance system rates it: Excellent = under 75 bones; Good = under 150; Medium = under 256; Poor = under 400; Very Poor = over 400. On Quest, avatars rated Very Poor are hidden by default. A standard humanoid rig with IK targets and standard finger bones typically lands around 55–90 bones depending on the rigging style. Avoid unnecessary helper bones that inflate the count without adding visible benefit.
Can I use commercially purchased 3D models in VRChat?▾
Yes, if the model comes with a license that permits use in virtual worlds and games. Most Proofly models with a Commercial license cover use in VRChat, ChilloutVR, Resonite, and similar social VR platforms. Personal-licensed models are typically for non-commercial use only — check the license badge on each listing. Extended licenses cover redistribution and selling derivative works. Read each listing's license carefully if you plan to resell avatar commissions built on a purchased base.
What are the best 3D formats for VRChat world props?▾
For VRChat world building, props are imported into Unity the same way as for any game engine — FBX or OBJ work well for static props, GLB/GLTF for PBR materials via packages. Static world meshes can have higher poly budgets than avatars since they don't move (reducing rendering cost per frame). Use LODs (Level of Detail) for distant objects. OBJ is ideal for simple static props; FBX handles materials and groups better for complex multi-mesh environments.
Find Your Next VRChat Avatar Base
Rigged FBX models with verified polygon counts — inspect in 3D viewer, check the performance tier, buy once, use in VRChat forever.